The production team’s early work also involved development of the film’s new characters and environments. So, early on, and into the first part of the production, our effort was focused on restoring the old assets, including environments and characters, and getting our new characters and environments in line.” It was actually quite a challenge to restore all the old assets and get them to look the same in the new color space. Also, at our facility, we've been switching each show over to the ACES color space. “We have a different grooming system… how we groom characters with hair and feathers. “Some of our tools are different now,” he divulges. You'd think that would be a relatively easy and straight forward task, but it's actually quite challenging considering those three and a half years, from the beginning of the first movie to the beginning of the second movie, saw quite a bit of technology change at the studio.” “Our initial tasks primarily involved restoring many of the assets from the first movie. “I was basically the first one on the production,” he shares. However, everything needed updating and tweaking to facilitate integration with Imageworks’ current production pipeline system and technology. As a sequel, Angry Birds 2, as you might suspect, made use of many assets from the first film. Our job was to take production designer Pete Oswald’s artwork and concepts, along with the director and producer’s, and execute on those to make them a reality.”ĭuguid started on the film very early in pre-production. I was responsible for everything else, as far as whether it's cropping feathers, or effects, or the look of the final composite. “He took care of all of the animation and movement of the characters. Working in tandem with animation supervisor Pete Nash, Duguid was responsible for a considerable amount of what ended up on screen. Produced by Sony Pictures Imageworks, Angry Birds 2, as it’s called, brings us back once again to the amusing and sometimes idyllic confines of Bird Island and neighboring Piggy Island, complete with feuding angry birds and green piggies, who suddenly find themselves needing to work together against a new foe, a villainess named Zeta, bent on conquering their tropical home.įor Stirling Duguid, a CG supervisor on the first film, Angry Birds 2 meant stepping up to tackle the VFX supervisor role for the first time. Since Rovio’s first Angry Birds game launched back in 2009, various versions of the hugely popular property have been downloaded more than 4 billion times, spawning a franchise that includes, along with numerous comics, books, theme park attractions and four animated series spinoffs, their latest CG animated feature film, The Angry Birds Movie 2, the sequel to their 2016 hit, The Angry Birds.
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